Once you have an handle on the basic configuration options in Satrina Buff Frames, then you can start to do fun extra things with it.

I’ve explained the basics of configuration here.

Creating an Aura-Frame

Create a new frame in the General Tab.  Set your new frame to show buffs and debuffs, and then set it to Whitelist. Frame unit should be “Player”.

Go to the filters tab.

You want to choose “Auras” from the common filters drop down.

Since auras are, by definition, buffs or debuffs with no duration, you can turn off timers (in the timers tab), and move them closer together because you don’t need to place information between icons. Go into your Layout tab, and tweak the appearance of your new.  frame. I put mine in the lower right hand corner of my screen, and I like it to build from right to left and then up. I keep the icons a little bigger than in my regular buff frames, and my layout screen looks like this:

and the finished frame looks like this:

It’s very rare that you’d have that many auras, but I’d rather have extra space I don’t need set aside than to run into a situation where I can’t see something that I want to be able to see.

As a reminder, if you create a separate aura frame, you will want to go back into your buff frame, and add the aura filter as something you don’t want showing to prevent taking up valuable screen real estate with duplicate information. Assuming you have your buff frame set to “Blacklist”, you do this through adding “Auras” from the drop down on the Filters tab.

Creating a Proc Watcher

If you want to be able to separately monitor your short term buffs, you can create a proc-watcher frame.

Create a new frame in the General Tab.  Set your new frame to show buffs and debuffs, and then set it to Whitelist. Frame unit should be “Player”.

Then go to your filters tab. A proc watcher will show you debuffs of less than a minute:

Finally, go back into your layout / icons / timers / counts tabs and configure your frame to look the way you like. I keep mine looking like this:

Anchor is bottom, buff growth is left, timers are beneath (with the font outlined), and in seconds with 1/10th checked off. Counts are centered (with the font outlined).  Sorting is set to “Duration Ascending” so that the shortest duration buff will show closest to the anchor point.

Again, if you don’t want to show duplicate information in your buffs frame, you can set it to filter out all buffs with a duration of less than 60 seconds.

If you plan to copy this profile to your other characters, I suggest doing it now. Any further modifications you’re likely to make will be on a per-character basis rather than a global one, and it’s easier to do your copying first than to turn off, modify, or delete frames you don’t want on other characters.

Creating a DoT Timer

Create a new frame in the General Tab.  Set your new frame to show debuffs, and then set it to Whitelist. Frame unit should be “Target”.

This is how I do the layout for my DoT timer – one row, that I put right above my bars. I have it set to show only in combat, and set to Duration Descending, so the shortest time remaining is furthest from my anchor point.

My DoT timer in action looks like this:

Next, you have to populate your frame – in other words, you need to tell it what spells to track.  Since my only current DoT intensive class is my priests offspec, I used her to show how to configure this frame.

Go to the spells tab. You want to make sure “Show Debuffs” is checked, and then you use the input window on the right to type in the name of the spell you wish to track:

You want to always make sure that “Show this Buff by name” and “Cast by Me” is checked. I don’t know why some spells have more than one ID, but if you make sure to highlight the one that allows both of these to be checked, you’ll always see only your own casts of these spells in your DoT Timer.

When you’ve picked everything you need to see, make sure your layout has enough buff spots to show them all.

Your filters tab will show you what you’ve already selected, in case you need to stop & come back to it at another time, or if you think of something later you want to add:

Again, please feel free to comment with questions, and I’ll attempt to edit this post with clarifications if necessary.

The final post in this series will show how to make buff / debuff frames as a replacement for the buffs & debuffs that come attached to some unit frames. I plan to talk about making one for each of the following frames: Player, Target, Focus, and Pet.